13 February 2025
WAVE 1 BALANCE AND ERRATA UPDATE 13/02/2025
Dear Managers,
First off, thank you for your overwhelming support! Engaging with all of you on the Discord has been a pleasure, and we’re glad to see so many of you passionately experimenting with the game. With the launch of our official Tabletop Simulator mod came an influx of new blood, and as you’ve collectively pushed the many systems, mechanics, and synergies the game has to offer to their very limits, we’d like to announce our first balancing pass for VRoyale!
Rest assured we’ll be constantly monitoring the game as it evolves and strategies are made, broken, and reforged anew, so we wholeheartedly invite you to test your creativity! While the TTS mod will be updated with the amended card effects listed below, we’d also like to reassure you that we have no intent to make any direct balance adjustments on the physical reprint of Wave 1 of VRoyale. This is to avoid both “1st Edition” FOMO, as well as to not slight our initial supporters by releasing the reprint batch as a different version of the game. However, starter decks with alternate versions of some Wave 1 cards (with different art and amended/improved effect text) are currently in the works, alongside beta cards from Wave 2 for testing within the TTS mod, so stay tuned!
In the meantime, we hope you continue to enjoy VRoyale, as well as remain as vocal in your feedback and desire to see our game improve. We’re eager to see where you, the community, take us; See you on the stage soon, Manager!
Best regards,
Andyface, The Balance Guy
Perfectly Normal Girl
- When Perfectly Normal Girl enters the stage, return a target highlight card from your graduation zone to the top of your roster.
- Added ‘Perfectly Normal Girl can attack this turn if it enters the stage as a result of an Amedoll card’s effects.’
- At the start of your turn, graduate Perfectly Normal Girl: Search your graduation zone for a "Nyanotek, ACTIVATE!!" character card and place it on the stage. You cannot activate this ability on the same turn Perfectly Normal Girl enters the stage.
With the limited draw options available and how powerful it is baseline, .PNG’s infinite loop of returning key cards from the graduation zone resulted in a bit more card advantage than we’d like. Returning a targeted Highlight to the top of the manager’s roster instead of their hand was a reasonable middle-ground. She's also forced to cycle once at the start of every turn now, curbing shenanigans and streamlining the process.
Nyanotek, ACTIVATE!!
- Fixed spelling error: "Perfectly Normal Catgirl" -> "Perfectly Normal Girl"
​- Added ‘Nyanotek, ACTIVATE!! can attack this turn if it enters the stage as a result of an Amedoll card’s effects.’
- At the start of your turn, graduate Nyanotek, ACTIVATE!!: Search your graduation zone for a "Perfectly Normal Girl" character card and place it on the stage. You cannot activate this ability on the same turn Nyanotek, ACTIVATE!! enters the stage.
Bunny Heartseeker
- Once per turn you may graduate an untilted non-leader character you control: Deal damage to target character or manager equal to the ATK or HP of the graduated character (whichever is highest).
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- Added 'Managers and Leaders targeted by this effect can only be reduced to 1 Sanity or 1 HP respectively.'
Oh Bunny Heartseeker, the very first (and hopefully last) outright banned card in the format. We’re tuning her down to be a lot less oppressive, while still remaining a unique removal option that now requires a bit more forethought, planning, and synergy. While costs can only be paid by characters and assets you control, we’re adding that extra bit of clarity to her ability text.
Returnal Song & Re-debut!
- Added ‘When Returnal Song/Re-debut! is played, remove it from the game instead of sending it to your graduation zone.’
These two highlights when paired with Perfectly Normal Girl and All According To Keikaku were causing havoc with infinite loops. Completely unintended, we assure you. Adding a clause to remove them from the game after play keeps them strong picks for any roster without being mandatory inclusions for every one.
Countless Realities
- 5 cost
Countless Realities is getting a minor cost increase to make it less of an equal trade vs your opponent; A fair price to pay for the flexibility it offers.
Domineering Masochism
- Whenever you gain sanity, your opponents lose sanity equal to half the amount you gain (rounded down).
- For each instance of sanity you gain, Domineering Masochism gains +0/+2 until end of turn up to a maximum of +0/+8.
InVain was doing a little too much damage with optimized deck setups in addition to his already significant sanity gain. He was also nigh unkillable and his survivability needed a cap. We’re tuning him down in this manner for now, but keeping an eye out on how he’ll do after this adjustment.
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Comfy Kigurumi
- Mr. Finland now has 1ATK / 5HP.
Mr. Finland was a tad too overtuned, significantly more efficient than other defensive options, while having a very nasty guided-missile interaction with Bunny Heartseeker. He still carries the weight of Europe on his shoulders, but is less of a nuclear superpower now.
Lupine Flurry
- When Lupine Flurry debuts, send up to 4 cards from the top of your roster to the graduation zone.
- Added ‘When no Lubsi Cola counters remain on Lupine Flurry, graduate it.’
Lupine Flurry has some interesting and powerful interactions with a number of other cards in the game, but due to offensive options having as much ramping potential and lethality as they do, we felt it needed some adjustment.
A Night’s Mindfulness
- Send the top card of your roster to your graduation zone: All your characters gain +1/+0 for every manager with a revealed hand until the end of that turn. You may activate this ability only once per turn.
A Night’s Mindfulness’s ability text was unintentionally allowing the effect to stack. Not cool, no.​
Undying Growl
- If Undying Growl is in your graduation zone, you may shuffle it back into your roster. You may use this ability only once per turn.
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It crashes the game client if it’s the last card in the roster :( Removing the draw effect and adding a once-per-turn clause fixes the coding!
Multipull
- Lose 3 sanity: Name a non-Leader character card. Reveal the top five cards of your roster. If the character card you named is among those five cards, debut it. Then, return all other revealed cards and shuffle your roster. You may activate this ability only once per game for this copy of Multipull.
- Added 'If Multipull's ability has been used, whenever Multipull would leave the stage, remove it from the game instead.'
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Multipull's effect was both overlooked and undertested, its synergies with sanity-gain-on-debut effects far too oppressive in actual play. We've restricted its use to once per game for each copy you run in your roster, which is both more balanced and thematically accurate.
All-In!!
- 10 cost
- 9: Until the end of your turn, All-In!! gains +4/+4.
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- 10: Until the end of your turn, All-In!! gains +4/+4. You gain 6 sanity.
- 11: Until the end of your turn, All-In!! gains +4/+4 and raid. You gain 6 sanity. Untilt All-In!!.
(Raid: Any excess damage is dealt to the defending character’s manager.)
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- 12: Until the end of your turn, All-In!! gains +4/+4 and raid. You gain 6 sanity. Untilt All-In!!. If it is your turn, All-In!! may attack again after this combat phase.
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Code was doing a little too well with early aggro strategies and some adjustments were in order. His low-roll stat increases have been reduced to allow for more wiggle room when defending, while swapping the payoffs for both his high-roll abilities giving him more consistency and less burst.
Damiya the Maternal
- When Damiya the Maternal debuts, choose four non-Leader characters in any graduation zone, up to a total star cost of 11. Return those characters to the stage tilted under your control. (Debut effects are ignored)
- Graduate an untilted non-Leader character you control: Return a non-Leader character card from your graduation zone to your hand. Damiya the Maternal gains +1/+1 until the end of this turn. You may activate this ability only once per turn.
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Damiya was always intended to be a late-game tempo swing, and while this function is still very much intact, we wanted to tune down certain interactions that could result in unfair game states.
Subjects In Waiting
- When Subjects in Waiting is debuted, for each card in your hand (-1), commission a 1/1 Shark character token.
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Rin’s list has always been about early and sustained aggression, but Subjects in Waiting was unique in that it also cushioned bad early draws and sub-optimal play. We’re reducing a bit of that potency so it’s not a catchall solution when faced with difficult decision making.
All According To Keikaku
- When All According To Keikaku debuts, search your graduation zone for a non-Leader character or highlight card and return it to your roster, then shuffle your deck.
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Like Perfectly Normal Girl, Keikaku was resulting in infinite cycling of specific Highlights resulting in some problematic scenarios. We also had to curb her ability to recycle event cards specifically, but she retains the flexibility of being able to draw from 2 categories. The added step also tunes down her consistency somewhat, while being one of the few sources of activated shuffle in the game.
Spending Habits
- 5 cost
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- At the start of your turn you may graduate one untilted character you control: Reveal the top two cards of your roster, then add them to your hand. You may activate this ability only once per turn.
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Any seasoned TCG veteran knows why this one was problematic, and though its function will remain the same, we’re clarifying the wording to properly reflect the intended design. An additional 1 cost ensures it shouldn’t be playable on turn 1 unless the manager makes a star pool trade-off for one of the 3 SRs allowed in their deck.
They Cancelled The Internet!!
- Added ‘When They Cancelled The Internet!! Is played, remove it from the game instead of sending it to your graduation zone.’
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They Cancelled The Internet!!’s unique ability to outright remove Leaders was intended to be a one-time use to reset an unfavourable board state. The oversight was that it was not given a Highlight Leader categorization and as such was targetable by “return from graduation effects”.