All-In!

Card Effect
Whenever All-In!! attacks or defends, you may send the top 3 cards of your roster to the graduation zone and check their star values, then apply one of the following effects based on their corresponding total:
9: Until the end of your turn, All-In!! gains +5/+5.
10: Until the end of your turn, All-In!! gains +5/+5. You gain 6 sanity.
11: Until the end of your turn, All-In!! gains +5/+5. You gain 6 sanity. Untilt All-In!!. If it is your turn, All-In!! may attack again after this combat phase.
12: Until the end of your turn, All-In!! gains +5/+5 and raid. You gain 6 sanity. Untilt All-In!!. If it is your turn, All-In!! may attack again after this combat phase. (Raid: Any excess damage is dealt to the defending character’s manager.)
13: You lose the game.
Card Update
Cost: 10
Whenever All-In!! attacks or defends, you may send the top 3 cards of your roster to the graduation zone and check their star values, then apply one of the following effects based on their corresponding total:
9: Until the end of your turn, All-In!! gains +4/+4.
10: Until the end of your turn, All-In!! gains +4/+4. You gain 6 sanity.
11: Until the end of your turn, All-In!! gains +4/+4 and raid. You gain 6 sanity. Untilt All-In!!. (Raid: Any excess damage is dealt to the defending character’s manager.)
12: Until the end of your turn, All-In!! gains +4/+4 and raid. You gain 6 sanity. Untilt All-In!!. If it is your turn, All-In!! may attack again after this combat phase.
13: You lose the game.