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All-In!

All-In!

Type

Leader

Serial No.

VR01-070

Rarity

Special Super Rare

ATK

4

HP

4

Cost

9

Illust / Model

Background

-

Card Effect

Whenever All-In!! attacks or defends, you may send the top 3 cards of your roster to the graduation zone and check their star values, then apply one of the following effects based on their corresponding total:


9: Until the end of your turn, All-In!! gains +5/+5.


10: Until the end of your turn, All-In!! gains +5/+5. You gain 6 sanity.


11: Until the end of your turn, All-In!! gains +5/+5.  You gain 6 sanity. Untilt All-In!!. If it is your turn, All-In!! may attack again after this combat phase. 


12: Until the end of your turn, All-In!! gains +5/+5 and raid. You gain 6 sanity. Untilt All-In!!. If it is your turn, All-In!! may attack again after this combat phase.  (Raid: Any excess damage is dealt to the defending character’s manager.)


13: You lose the game.

Card Update

Cost: 10


Whenever All-In!! attacks or defends, you may send the top 3 cards of your roster to the graduation zone and check their star values, then apply one of the following effects based on their corresponding total:


9: Until the end of your turn, All-In!! gains +4/+4.


10: Until the end of your turn, All-In!! gains +4/+4. You gain 6 sanity.


11: Until the end of your turn, All-In!! gains +4/+4 and raid.  You gain 6 sanity. Untilt All-In!!. (Raid: Any excess damage is dealt to the defending character’s manager.)


12: Until the end of your turn, All-In!! gains +4/+4 and raid. You gain 6 sanity. Untilt All-In!!. If it is your turn, All-In!! may attack again after this combat phase.  


13: You lose the game.

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